Thursday, 23 January 2014

Adaptation: Infographic- Inital drawings/designs

Concerning my idea of the illusion, these drawings will make it a bit clearer:
The iceberg morphs into a face of an old man, in which the bottom bit of his face is the brain of the "real character" this is to show that the brain is the hidden part of the iceberg which will be explored, but the visible part which is the face ( Smile) is the brain of the old man, so his face will be then flipped 180 degrees in order for the drawing to make sense.

As I am going for a minimalist approach, I tried to experiment with the pen tool but found out I did not remember how to use it properly, so I have used the lasso tool just to quickly get an idea of the overall design, but I will go back to the pen tool for future designs.

I have also used one of my picture as a reference to understand what I need to include in the design in order to show a "Duchenne smile", meaning a real smile, in which the muscles around the eye wrinkle.

A quick study to understand the muscles involved in the smile:

Adaptation: Infographic- Script.v1

Following a problem on Scribd, failing to upload my script PDF, I will post it here:

The smile is just like, uh, let's see, a house? no, no,
no, an undercover agent? Nooooo.
Em, how about an iceberg?
hm, yeah, the small visible part of the iceberg is the
smile but what's hidden is the most interesting part.

Before we smile a few things happen between 0.3s and

First, we sense, hear or see something and this take form
of an information.
Secondly, This information goes to the Temporal lobe in
which it gets processed.

Lateralisation occurs, this means, the left and right
temporal lobe communicate to absorb information such as
visual memories, sensory input and emotions.

Thirdly, this information gets planned and executed in a
Neural network called the Extrapyradimal system.

Alright, we are nearly ready to smile now.
I bet you are smiling already.

After the execution is done, the facial nerve transports a
signal to the face, more specifically, the Zygomaticus
Major and the Orbicularis Oculli.
Here we go, ready?

Finally, the corners of the mouth and cheeks are pulled
and the muscles around the eyes wrinkle.

Monday, 20 January 2014

Adaptation: Infographic- Transitions

Concerning the overall design and transition, I am going for a minimalistic style which I believe would make a nice contrast with the complexity of my idea " The timeline of a smile".
Below are some influences I will be considering during the production stage, such as using one point of focus and this point will lead from one stage of the animation to the other by using different continuous transitions such as Morph.

Adaptation: Infographic- Metaphor Ideas

 For my info-graphic I want to use a metaphor to show how the smile "looks easy" and happens really quickly but in fact it's quite a complex action.
So after a talk with Phil, we agreed that an Iceberg is an interesting metaphor as it is very relevant to the "Smile" in terms of having a clear side and hidden side.

To make this metaphor more interesting I have thought of ways to show that the hidden side of the Smile is the brain and the face illusion idea came up.
I find it interesting in a way that it tricks the audience to believe that the first character's head is another's face and vice versa.
I will be soon uploading a storyboard which will make the idea clearer.

Another idea was using a house as a character to show that the bottom bit (Attic) is the brain as it is place where past memories are hidden, and the rest of the house (minus the attic) is what you normally see and interact with, as no one want you to look at their attic.

Below is an idea about using an undercover agent drawing to show how certain things could be hidden under a hat, taking the example of Inspector gadget.

I really like the first idea and will take it further to a storyboard.

Wednesday, 15 January 2014

Life drawing: 15/01/2014

It feels good to get back to life drawing, a really good opportunity to improve my skills.
I have tried to work very loosely and keep it dynamic.

Mudbox: Introductory course

During this session, we were introduced to a new piece of software Mudbox, which I found really interesting and fun to use, however my second work crashed!!

Adaptation: Infographic- Visual Influence

Concerning the style I am going for, I am thinking of a simplistic style in order to effectively communicate my idea, however I am thinking of incorporating some sort of metaphor of my idea into the design, this could be seen in the work of these artists especially Paul's and Rowan's designs.

Paul Tebbott: An English designer whose work is characterised by the use of bright eye catching colours and simple style.

Saul Bass: An American Graphic designer, most famous for his minimalistic style.

Rowan Stocks-Moore: A Graphic designer famous for Disney posters:

Other Designs:

Monday, 13 January 2014

Adaptation: Infographic- Timeline

Using the information I gathered through the research, I have tried to breakdown the action into simplified and clearer actions to help better visualise my idea by creating a simple timeline to show the chronology of the action. However there is no exact duration of the action, it ranges from 0.3 seconds to 4 seconds which I assume is due to the processing speed of the data by the brain during the second phase. 
I still need to figure out the timing within the action as it is not clear and might need further research.

The next step will be deciding on the visual style, fonts and transitions.

Adaptation: Infographic- Research

For my idea, the timeline of an action seemed very interesting, in terms of breaking down a very short action (Smile) into smaller actions.
Smile seemed like a very powerful expression to me as it happens very quickly but means a lot.
Its universal trait makes it easy to be shared and recognised. It is a way to communicate joy, love or laughter. It has the power to change people's mood in less than a second.
When researching, it took me a while to find out the process of Smiling as it is a very complex action yet fascinating.

In a recent research scientists concluded “that smiling can be as 
stimulating as receiving up to 16,000 Pounds Sterling in cash.”

- Smiling is an action to transmit information, which can be received, read and interpreted differently by some cultures.

However it is viewed as a friendly sign across most cultures.
The entire event is short, it lasts from two-thirds of a second to four seconds.

It seems to be an easy expression, which is characterized by a rise of the corners of the mouth, lifting of cheeks and crinkle of eyes.
In short, scientists have learned that one of humanity’s simplest expressions is beautifully complex.

It usually starts in one the sensory areas of the brain triggered either by a sound, a feeling or a visual, where the neuronal signals travel to the brainstem. 

This information is processed in the Temporal lobe, a region of the cerebral cortex, which allows communication between the left and right temporal lobe and between the occipital, parietal and frontal lobes of the brain. This helps retention of visual memories, facial recognition, sensory input, language comprehension, new memory storage and emotions.

After this, the information is planned; controlled and executed in the extrapyramidal system, a neural network which is responsible for involuntary reflexes and movements.
 The cranial nerve (Facial nerve) transports a signal towards the central part of the face (smile muscle).
Once the nerve fires, the corners of the mouth (Zygomaticus major) and cheeks are pulled up, and then if the smile is real, a facial nerve activates small muscles around the eye, which causes wrinkling around the eyes 
(Orbicularis Oculi).

The scientific analysis of the smile goes back to 1860s, when the French anatomist Guillaume Benjamin Amad Duchenne de Boulogne used electrical currents to make facial muscles contract and believe that through studying the muscles underlying facial movement we could gain insight into how the face expresses emotions.

For instance, after the electrical simulation, the recorded expressions show that a true smile is characterised by wrinkling of the muscle around the eyes (Orbicularis Oculi) (B), this means that the mouth and cheeks muscles obey without problem but the eye needs a true feeling to be activated.
Opposed to the true smile, the fake smile is considered as a voluntary action; therefore the signal takes a different route. The Motor cortex is the region responsible for voluntary actions and movements.

Wednesday, 8 January 2014

CG Artist toolkit- Maya Submission Checklist

Pipeline 1: CC Head Modelling

CG Artist toolkit: Maya- Head modeling: Part8 The Neck

CG Artist toolkit: Maya- Head modeling: Part7 The Ear

CG Artist toolkit: Maya- Head modeling: Part6 The nose

CG Artist toolkit: Maya- Head modeling: Part5 The Eyes

CG Artist toolkit: Ribbon spine/building skeleton