Showing posts with label influence map. Show all posts
Showing posts with label influence map. Show all posts

Saturday, 18 October 2014

Minor project: Influence and Characters

After having collected keywords about the market from family, I have started researching into the characters listed. (water men, storytellers, fire breathers, exotic dancers, snake charmers, beggars, fortune tellers)
Below are some photographs I have taken during my holiday back home, Morocco, and others I have found very interesting in terms of exaggeration and style.



These are some drawings of the characters I find most interesting, however I will be drawing the rest of the list and pick those who would be more 'influencing'.

In order to loosen up, I have experimented with ink and tried to get the gesture of the characters and went on to draw the characters in a slightly exaggerated, expressionistic style using graphite, charcoal, ink and watercolour.
Next I will be focusing on facial features using the african masks research as well as experimenting with colours to find the right textures.









Tuesday, 1 April 2014

Adaptation Part B: Architecture influence

In order to understand the types of materials included in the set (From concrete to wooden stairs), I have put together an influence map for modeling and texturing reference.


Thursday, 27 February 2014

Adaptation Part B: Visual Influence and Style

These are my influences for now, showing some of Drobohych city pictures in which Bruno Schulz was born, as well as other images from Dr Caligari's that inspire in terms of their expressionism.

The second visual map will help me set the mood and colour palette, the use of light, reflection and colours I want to incorporate in my set.





Concerning the style of the set and its compositions, I have looked at Marcus Jansen, a former American combat soldier who became a leading contemporary painter known for his gritty urban landscape paintings since 1990s.
The abstract expressionist style really caught my eye. Besides the painterly and collage techniques he uses, the smart use of the space gives the viewer an overall mood of the composition but still "sweeps the eye" around the painting through the use of details and mark making.


Next step is doing some collages to apply these styles and work on the composition of the set.

Wednesday, 15 January 2014

Adaptation: Infographic- Visual Influence

Concerning the style I am going for, I am thinking of a simplistic style in order to effectively communicate my idea, however I am thinking of incorporating some sort of metaphor of my idea into the design, this could be seen in the work of these artists especially Paul's and Rowan's designs.


Paul Tebbott: An English designer whose work is characterised by the use of bright eye catching colours and simple style.

Saul Bass: An American Graphic designer, most famous for his minimalistic style.


Rowan Stocks-Moore: A Graphic designer famous for Disney posters:


Other Designs:



Monday, 14 October 2013

Narrative: Final Influence maps + Colour palette

Knowing that our idea is composed of four different time periods, which means four different art directions/styles, we were thinking of finding a way to work out the transition between each scene using for example a colour palette from scene that would match scene 2 in order to fit together.

Below is an example.




Narrative: Influences and Initial sketches/Concepts

These are some influence maps about the different eras of our story to help us get an idea about our art direction. At this stage we are still trying to find our way around the different art directions we are using.
I have also done a quick sketches and experimented with ink and water colours as well as adding some grunge layers to get that expressionistic mark making touch which we are going for.


Style to use for the 21st Century Era: Some sort of grunge texture, expressionistic.


Style to use for the 1980's era: Bright colours.


Style to use for the 1930's-1940's era: Art deco This style if often characterised by rich colours and bold geometric shapes. 


Style to use for late 19th Century: We were thinking of some sort of graphic novel style, line art and mark making touch to it.


Initial sketches and concepts 




Next step is to produce concepts and a detailed storyboard enough to visualise our chosen art direction in order to make sure the styles fit and the transitions between the eras work properly.

Thursday, 9 May 2013

Monday, 4 March 2013

Unit4: Fantastic Voyage- Style


Concerning the style of my animation, I want to give it some sort of Retro/Vintage abstract art look because of the energy it communicates.


Abstract art



began with the work of three artists who didn't know each other but produced abstract works almost at the same time. 
Wassily Kandinsky, Piet Mondrian and Kasimir Malevich. 
Abstract art features forms that do not represent the outside world. When the three painters discovered abstraction, they considered it as a personal, philosophical and emotional approach.


Retro Art Vs. Vintage Art
 

The two terms are often interchanged in modern language; however there are some distinct and important differences between them. Here we will wade through the confusion and hopefully enlighten you with the proper usage of each term.
Let's start with the term retro. 

Retro derives from the Latin meaning "backwards" or "in past times". The definition of retro that is most closely associated with past trends of art and fashion derives from the French term retrospectif, which was abbreviated to simply retro. The term retro became popular in the 1970's to describe French fashion, and was used in French novels and film. The word retro, shortly thereafter made its way across to America and into American fashion and culture.
Retro Art refers to art that just a little bit quirky. Think kitsch, theatrical and eccentric. Retro is also something that is a bit more modern than something that is defined as vintage. Retro focuses on items dated between roughly the 1950's to the 1980's

Vintage Art
Vintage is taken from the world of winemaking and refers to the year in which the wine was "laid down" or put into wooden casks. What you should take from this origin is vintage art and overall vintage items should be associated with a specific year.
Vintage focuses on time periods of the early 1900's until roughly the 1940's.

The recurring elements in the vintage style:




Background and “paper effect” graphics : in the 50s-60s the great age of plastics had not yet begun; shopping bags were of fabrics (raw cotton, mainly), the packaging of the products in cardboard, and so on. Thus, the paper played a fundamental role and just because of that the “paper” effect – especially if aged, turned yellow, worn off because of time and use – is one of the main graphic effects which recur in the vintage style. The same holds for old postcards, stamps, newspapers, pictures in black&white or the cuttlefish effect, on condition that they have an experienced aspect.




Magazine style and newspapers of the age: another graphic style vastly used in webdesign is based on the aesthetics of old newspapers, almost always in black and white or “turned yellow by time”, combined with a retro typography.





Calligraphic fonts or old style fonts: the major part of vintage/retro design makes use of a typography based on calligraphic fonts, which give a more realistic and informal imprint compared to modern fonts and “old style” fonts, which with difficulty can be integrated in other styles of design.








Colors: The colors of the vintage style tend to recall the tonalities of paper and cardboard: beige, brown, cream, maybe not in plain pigment but under the form of textures and patterns. In addition the red, the dark green and theblue are used a lot. For who prefers a more dated and classic one, it is advisable to limit oneself to black/white with a hint of grey. Broadly speaking the vintage style has opaque colors, “consumed” (a bit like for the grunge): opposed to the retro effect (which is famous for the style pop-art design and the brilliant colors) in this style therefore bright colors should be avoided, limiting them to some details which have to attract the attention of the user. 



Visual references:

The thomas Beale Cipher Animation: An award winning animation in which the retro/vintage textures and look is used throughout the animation as well as the use of silhouette, this mix makes the animation very eye catching and communicates very strong emotions.




Influence Images:
















Wednesday, 20 February 2013

Unit3: From Script to Screen- Definitive Influence Maps

I thought I would make a single post of my definitive influence maps to make it easier to find.



PROP: Box of matches

Environment: Attic

Character: Executioner

Wednesday, 6 February 2013

Unit3: From Script to Screen- Influence Map Character

My influence map changed because my character did as well, he is no longer a medieval executioner but a Sonderkommando, a Jewish prisoner working for the Nazis in the gaz chambers, wearing striped uniforms with wooden shoes.


Tuesday, 15 January 2013

Thursday, 13 December 2012

Unit2: Secret Lairs- Influence Maps

I am reposting the influence maps as they had a different title.



Character Influence map:

Lair Influence Map

Matte painting Influence Map: