Showing posts with label CG Artist’s Toolkit. Show all posts
Showing posts with label CG Artist’s Toolkit. Show all posts

Tuesday, 5 March 2013

Unit4: CG Artists Toolkit- Lifedrawing week2

During this lesson we have started straight away with a 30min pose, long poses really defeat me

So I have decided to do many drawings of the same pose.


I enjoyed the rest of the lesson, as we had to draw the lines in an abstract form


and  respond to the poses in an expressionistic way.




Tuesday, 12 February 2013

Unit3: CG Artists Toolkit- Lifedrawing Week6

During this session, I aimed at some sort of expressionistic style, which will help me during my current character design.

Quick poses ( 2min)


35min pose


 15min poses




@Alan - Maya Tutorial Spot Check




Geometry Types         

Character Part 1: Modelling      

Texturing Part 1: Common Shaders     

Character Part 2: Textures          

Character Part 3: Lighting & Rendering      

Animation Part 1: Using Rigs (Tutorial at 14 mins - Car Only)    



Camera Control Part 1: Creating a Camera Rig

Camera Control Part 2: Pan Shot

Camera Control Part 2: Roll Shot

Camera Control Part 2: Pitch Shot

Camera Control Part 3: Crane Shot

Camera Control Part 3: Dolly Shot

Camera Control Part 3: Distance Shot

Camera Control Part 4: Focal Length

Camera Control Part 4: Coverage

Camera Control Part 4: Camera Shake




The Bouncing Ball Part 1: On The Spot

The Bouncing Ball Part 2: With Travel & Rotation

Settle & Rest: Pendulum

Secondary Action & Overlap: Hanging Chain

Squash & Stretch: Jumping

Anticipation & Follow-Through: Can Snatch




CG Artist's Toolkit: Maya- Intro to Autodesk Maya

Geometry Types:




Character Part 1: Modelling:





Texturing Part 1: Common Shaders:









Character Part 2: Textures:




Character Part 3: Lighting & Rendering:


Animation Part 1: Using Rigs (Tutorial at 14 mins - Car Only) :



Monday, 11 February 2013

CG Artist's Toolkit: Maya- Pre-Viz 1

Camera Control Part 1: Creating a Camera Rig:



Camera Control Part 2: Pan Shot




Camera Control Part 2: Roll Shot




Camera Control Part 2: Pitch Shot




Camera Control Part 3: Crane Shot




Camera Control Part 3: Dolly Shot




Camera Control Part 3: Distance Shot

Close up: 



Mid- distance:




Far Distance:



Camera Control Part 4: Focal Length



Camera Control Part 4: Coverage




Camera Control Part 4: Camera Shake

Pass by:



Car Drops:

Monday, 28 January 2013

CG Artist's Toolkit: Maya- Intro to Character Animation

The Bouncing Ball Part 1: On the Spot



Secondary Action & Overlap: Hanging Chain



The Bouncing Ball Part 2: With Travel & Rotation



Settle & Rest: Pendulum



Squash & Stretch: Jumping



Anticipation & Follow-through: Can Snatch

Wednesday, 23 January 2013

Unit3: CG Artist's Toolkit- Week3

This session was about drawing quick poses which I prefer the most, as well as doing linear drawings of a sequence.







Wednesday, 16 January 2013

Unit3: CG Artists Toolkit- Week2

Quick Poses (1min)



Trying to communicate timidity through this drawing, by making it in the centre of the image and small


Concerning this drawing, I used straight sharp lines to evoke some sort of dominance.

Sunday, 13 January 2013

Unit3: CG Artists Toolkit- Week1


During this lesson We have done quick poses which could be seen in number 1, and longer poses (15min) in which I have tried to do something different (Number3,4) using straight lines which gives a sort of expressionistic cubic look.



1-Quick Poses

2- 



 3)

4)




Thursday, 13 December 2012

CG Artist’s Toolkit: Life drawing week12


Quick poses


This was very interesting, we had to draw the model while she is doing a walk cycle, a minimum of lines to catch the essence of the pose.

10min pose, but as the pose was tricky in terms of perspective, I kept practising and trying to get it right.

Experimenting with different colours