Tuesday 28 April 2015

Major Project: Environment modeling

I keep remiding myself that I am going for a minimalist style, so it's just not that much detailed except in some corners. A few more objects to model then moving on to the clothing shop and outdoor market.


Monday 27 April 2015

Major project: Environment concepts

While modeling I decided to jump back to photoshop to make some concepts in order to figure out what goes in the environment, lighting as well as avoiding unnecessary models by planning the shots.
Next will be finalising the environment modeling and working on the 2d characters animations using the animatic.










Tuesday 7 April 2015

Major Project: Aftereffects Rig test

Even though the beggar will be animated in maya, I have decided to do a quick test of rigging in Aftereffects before making the 2d characters (waterman, musician, dancer, storyteller and fortune-teller) to have an idea of the process and how to achieve the painterly style.
After animating the 2d characters, they will be imported into photoshop to paint frame by frame.
Below is a quick rig test, I am happy about how much I can do with the rig and also the characters won't have extreme poses, so it should be fine.


Monday 6 April 2015

Major Project: Beggar Retexturing

I decided to retexture the beggar in order to push his style a bit more as I wasn't happy with the previous texturing. Below are some colour variations and combinations, using neutral colours seemed to be the right choice to keep things "minimalistic" and let the other elements stand out such as the lines and overall design.



3, 5 & 6 seem to stand out for me, in terms of variety of colours and unity. However 3 might be a bit too dull. Any feedback is welcome.