Just a couple more objects to texture and duplicate.
Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts
Saturday, 9 May 2015
Tuesday, 28 April 2015
Major Project: Environment modeling
Saturday, 25 April 2015
Monday, 30 March 2015
Major project: Beggar Scarf Ncloth
Concerning the scarf, I have decided to make it dynamic for a more realistic look. So after making the scarf from a duplicate of the torso, I have weighted parts of the scarf that don't need to be dynamic to the torso and painted the dynamic parts. However I have realised that the additional planes of the scarf don't follow the dynamic cloth, so Alan suggested applying a cluster to the additional planes with vertices from the scarf, which was successful.
Major Project: Beggar Prop
After gathering a few reference images for the cane's design, I have done a few design developments for the beggar's prop bearing in mind the expressionistic style. I have tried not to exaggerate the design too much to keep it consistent with the beggar's design.
When taking it into maya, I have mixed parts of the designs that stood out more and used the 1point cv curve in order to get sharp edge rather than round ones and then extruded a plane along the along and played around with the offset to get the right thickness.
I am also thinking of having the additional planes to the cane in order to achieve the straight lines in the 2d drawings.
I am also thinking of having the additional planes to the cane in order to achieve the straight lines in the 2d drawings.
Labels:
3d,
beggar,
drawing,
Expressionism,
major project,
Maya,
prop,
Year3
Wednesday, 18 March 2015
Major project: Beggar progress
Just a quick update on what I have been up to. Having completed the rigging for the beggar character, I have realised that his top was penetrating the lower body. After attempting to turn the torso geometry into a dynamic cloth, it was suggested by Alan to set up controls for it instead which will be less memory consuming and more accurate.
After creating joints around the torso, I have weighted them to the torso and created a control for each one of them as well as one master control.
Thursday, 5 March 2015
Wednesday, 25 February 2015
Friday, 5 December 2014
Minor Project: Environment Test
I have been trying to find ways to express the minimalist style and ways to translate it into 3D by either modelling in a minimal way or texturing only bits of the models. After experimenting with Maya and trying a quick transparency test on a simple plane, it seems to be the right technique for me. This will allow me to model the environment as a whole and then decide what will be shown through the texturing process.
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