After creating joints around the torso, I have weighted them to the torso and created a control for each one of them as well as one master control.
Wednesday, 18 March 2015
Major project: Beggar progress
Just a quick update on what I have been up to. Having completed the rigging for the beggar character, I have realised that his top was penetrating the lower body. After attempting to turn the torso geometry into a dynamic cloth, it was suggested by Alan to set up controls for it instead which will be less memory consuming and more accurate.