3, 5 & 6 seem to stand out for me, in terms of variety of colours and unity. However 3 might be a bit too dull. Any feedback is welcome.
Showing posts with label textures. Show all posts
Showing posts with label textures. Show all posts
Monday, 6 April 2015
Major Project: Beggar Retexturing
I decided to retexture the beggar in order to push his style a bit more as I wasn't happy with the previous texturing. Below are some colour variations and combinations, using neutral colours seemed to be the right choice to keep things "minimalistic" and let the other elements stand out such as the lines and overall design.
Wednesday, 30 April 2014
Tuesday, 22 April 2014
Adaptation Part B: Renders
Just a few renders to show the scene, the last three renders show the shadow projection on the floor and buildings which is pretty subtle at the moment.
Wednesday, 16 April 2014
Tuesday, 15 April 2014
Monday, 7 April 2014
Adaptation Part B: Textures test
These are some tests for my set, I wanted to go for a mix of painterly and realistic look, so I have been experimenting with the photographs I have taken and painting over them using the neutral colours.
I quite like how it turned out, however I ll be working on it more to keep it less patchy, more subtle!

I quite like how it turned out, however I ll be working on it more to keep it less patchy, more subtle!

Adapatation Part B: Frottage textures experiment
Frottage is a technique developed by Max Ernst, by rubbing (using pencil, charcoal ..) on a paper placed on top of surface.
I thought of using the technique "Frottage" as it might be useful for my texturing phase or even bump maps/ dirt maps.
I thought of using the technique "Frottage" as it might be useful for my texturing phase or even bump maps/ dirt maps.
Adaptation Part B: Textures Photographs
These are some photos I have taken in order to be used in my set as collages or painted over, still need to experiment with them.
I have taken some of the main textures I will need ranging from concrete, wood to bricks.
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