Friday 21 March 2014

Adaptation Part B: Modeling

It was suggested to move to Maya in order to further understand my environment and its assets, in terms of perspective and shapes.
So these are some quick renders so far:













           

However, I will be taking a different approach, in which I will find an appropriate music for my final animation which will give an idea about the length of my piece. I will also research the sounds I will be using in the piece and these will help me decide my camera shots and angles.
And this is to help me carefully decide what to include in my set in order to avoid modeling a whole environment that won't be all shown.

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