Just a couple more objects to texture and duplicate.
Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts
Saturday, 9 May 2015
Monday, 4 May 2015
Major Project: Environment Complete
The environment is pretty much complete, the rest will be projected on a surface shader and planes such as clouds, trees etc.
Monday, 27 April 2015
Major project: Environment concepts
While modeling I decided to jump back to photoshop to make some concepts in order to figure out what goes in the environment, lighting as well as avoiding unnecessary models by planning the shots.
Next will be finalising the environment modeling and working on the 2d characters animations using the animatic.
Friday, 5 December 2014
Minor Project: Environment Test
I have been trying to find ways to express the minimalist style and ways to translate it into 3D by either modelling in a minimal way or texturing only bits of the models. After experimenting with Maya and trying a quick transparency test on a simple plane, it seems to be the right technique for me. This will allow me to model the environment as a whole and then decide what will be shown through the texturing process.
Friday, 14 November 2014
Minor Project: Environment development
This is a development of the environment, to show the overall style and mood, I have also incorporated two of my characters ( storyteller and beggar) to see how they work in the environment.
At the moment the environment still needs work on the minimalism style.
These are the two main visual influences for my environment:
At the moment the environment still needs work on the minimalism style.
These are the two main visual influences for my environment:
Wednesday, 5 November 2014
Minor Project: Environment Concepts
These are some quick watercolour thumbnails, ranging from abstract extreme close ups to establishing shots.
These will be further developed in Photoshop, making the brushwork suggestive and minimalist ready to be used in the animatic.
These will be further developed in Photoshop, making the brushwork suggestive and minimalist ready to be used in the animatic.
Wednesday, 20 November 2013
Character Design- Week7
During today's lesson, we talked about environments and how they can influence our emotions depending on the shapes, colours and camera angles, as well as how much they can tell about the character if it's their lair.
We were asked to produce a landscape on the word given and Character. Mine was Stone Age with Crime fighter as a character.
I thought of him as a person who's got developed tools and a secret lair underground that leads to other lairs..
Really enjoyed this exercise
We were asked to produce a landscape on the word given and Character. Mine was Stone Age with Crime fighter as a character.
I thought of him as a person who's got developed tools and a secret lair underground that leads to other lairs..
Really enjoyed this exercise
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