Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

Monday, 4 May 2015

Major Project: Environment Complete

The environment is pretty much complete, the rest will be projected on a surface shader and planes such as clouds, trees etc.



Tuesday, 9 December 2014

Minor Project: Modelling The beggar

Blocking the head shape.
It's been a bit slow as I had to make a few decisions while blocking his initial shape.



Wednesday, 2 April 2014

Adaptation Part B: Modeling progress

As I was unsure about how distorted the buildings should be, I have a talk with Phil about it and  was told to keep them as they are in order to avoid confusing once the scene is textured..
So I tried to apply a subtle bending to the assets and trying to keep the style consistent and minimum. These are some quick renders to show the modeling progress:














Friday, 21 March 2014

Adaptation Part B: Modeling

It was suggested to move to Maya in order to further understand my environment and its assets, in terms of perspective and shapes.
So these are some quick renders so far:













           

However, I will be taking a different approach, in which I will find an appropriate music for my final animation which will give an idea about the length of my piece. I will also research the sounds I will be using in the piece and these will help me decide my camera shots and angles.
And this is to help me carefully decide what to include in my set in order to avoid modeling a whole environment that won't be all shown.